i can be ur angle or ur devel
Submission for LD55 ("Summoning")
Controls:
Move with WASD/mouse
Attack with "E" (summons your angel)
Goal:
Destroy the devil summoning device in the main room
Don't let the devils touch you
Misc. info:
Published BGM here: https://soundcloud.com/anthony-phillip-katona/i-can-be-ur-angle-ld55-game-song
Unity, Blender, FL Studio
This was my first time doing a few things in Unity like real 3D level design, AI, and a "boss" fight. If I expand on it, I'd like to use a better system for organizing the rooms, rig the devils, make a visual indicator for the bell cooldown, add some a player mobility mechanic, and make the boss fight more difficult (make the device move around the room and spawn devils after each hit?)
[Spoiler] Mechanic insight if you're struggling:
- immediately 180 when spawning to head towards boss room. its preceded by a hallway open to the world on its left side
- devils spawn every few seconds and can enter the boss room from the door even after its closed for you so be mindful of time
- angels summoned on a ~3 s cooldown and they rise twice before disappearing
- hit the boss room cylinder with 3 angels to win
Thanks for playing and feel free to report criticism, bugs, ideas, or praise!
Status | In development |
Platforms | HTML5 |
Author | AnthonyK |
Genre | Action |
Made with | Unity |
Tags | Ludum Dare 55 |
Links | Ludum Dare |
Comments
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I DEFEATED!!!
Dude!!! Solid entry! The way the devils spawned in def gave a sense of rush/panic as I tried to navigate my way through the maze. I love the bgm and the voice lines, they sounded SO much fun to create. I also really dig the textures you used for the walls and the way you did the lighting
awww tyty! I usually use some random google images for the textures like that but this time I made a point to export them from blender (except the bell's texture which was a random google image). All of the compliments mean a lot